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GRiM-SPEC.OPS
Sergeant
Sergeant


Joined: 21 Dec 2007
Posts: 53
Location: way out west

PostPosted: Tue Jan 08, 2008 2:06 pm Reply with quoteBack to top

We seem to be filling the GR room up pretty well weekdays on lunch hour and Sunday nights.
There is a crowd some Saturday evenings and I've seen 18 peeps in after 2:00 am Sunday morn.

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It's been a long time since I used my nine, you got yours, I got mine!
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GRIM-GENERAL
Site Admin


Joined: 18 Dec 2007
Posts: 87
Location: USA

PostPosted: Tue Jan 08, 2008 5:55 pm Reply with quoteBack to top

I will increase the player limit to 21 players.
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jra_1574
Staff Sergeant
Staff Sergeant


Joined: 27 Dec 2007
Posts: 61
Location: New York City/ Mexico City

PostPosted: Wed Jan 30, 2008 11:47 pm Reply with quoteBack to top

keep it up to 21 ppl... on some CTF with enough platoons/teams enabled and autotimer and u will see i can bring the ppl over
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grim-clark
1ST Sergeant
1ST Sergeant


Joined: 09 Jan 2008
Posts: 97
Location: pointing gun at back of your head

PostPosted: Thu Jan 31, 2008 9:50 am Reply with quoteBack to top

no matter what the room/server there is no way u will get 21 players ALL with good pings. Big rooms just lag the **** out of me so I actually prefer no more than 16 players. Idea Plus we can always start a spawn rape game which thins out the room in a big hurry Very Happy
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jra_1574
Staff Sergeant
Staff Sergeant


Joined: 27 Dec 2007
Posts: 61
Location: New York City/ Mexico City

PostPosted: Thu Jan 31, 2008 7:03 pm Reply with quoteBack to top

yep... people don't like to get spawned in game....
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GRIM-GENERAL
Site Admin


Joined: 18 Dec 2007
Posts: 87
Location: USA

PostPosted: Thu Jan 31, 2008 10:29 pm Reply with quoteBack to top

whimps!
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GRiM-SPEC.OPS
Sergeant
Sergeant


Joined: 21 Dec 2007
Posts: 53
Location: way out west

PostPosted: Sun Feb 03, 2008 10:44 am Reply with quoteBack to top

AS GR!M-GUNNY would say, "Be one with the lag Clark".
or S.R.T., like you said, that is a proven thinning method at any given time.

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